THE BEGINNING

It all started when I (Deborah) discovered a love for games at a very young age, as I grew I soon discovered that 'gamers' were an actual breed of people who once they found that fascination for gaming, it grows with them, quickly becoming a part of who they are.


Gamers are superior in strategy and their imagination seems to have no boundaries, one can say they are fantastic dreamers.


My dream of becoming a Game Developer became a reality in 2009 when I created my first Game Company, SNapps Gaming, which I founded and co-owned with 2 partners, Gary and Nikki who were awesome Game Developers.

At SNapps Gaming we developed 2 of the top games on Bebo, Downtown Dons, a Mafia-style RPG Game & Elite Force, a WW11 Battle Game, we also developed SNAPPEEZ, which was the very first app on the social media platform to allow members to share pictures on each other's profiles, and became #1 on the Bebo App Chart within days of launch.

Our customer service and anti-bullying beliefs soon brought us to become the face of Bebo Kids, which we honored greatly as we believed Game Developers should always monitor their games for child bullying.

Our games had over 60,000 players and we enjoyed many years at the top until Bebo sold to AOL who then proceeded to close gaming on the network, as all of the game companies moved their games over to Facebook we moved over only Downtown Dons and to completely develop further games and apps, The Magic of Merlin, Piece By Piece and My Lucky Clover.

As my passion to move to mobile gaming became stronger we decided in 2012 after an amazing 3 years to end our partnership at SNapps Gaming.

I continued to develop and run Downtown Dons as I researched the complexity of developing games for the mobile market and after some time made the decision to close all Facebook games and focus solely on becoming a mobile developer.

Throughout my years developing my Son Daniel who had been programming since the early age of 6 years old due to being blessed with Autism, had watched as my journey through Game Developing morphed.

In 2014 Daniel came to me at the age of 14 and proposed "Lets make the mobile game you want to make"

Suddenly it all seemed to make sense to me, I knew my Son was extremely gifted, he had created multiple apps by the age of 12 that most developers never accomplish in a lifetime, it also brought me a realization, Mobile Gaming for me was now a certainty.

In 2014 GameXPlosion was born and our journey through the years developing a portfolio of Games & Apps that would become our future became the norm in our everyday life.

We soon brought to life the vision of 3 Games & 2 Apps of which we focussed most of our attention on what is to be our first launch.

Ultimate Supremacy soon became integrated into every part of our life as we worked day and night designing, developing, programming, and breathing life into a vision that we watched manifest into something that we consider worthy.

We built and we restarted build many times as we strived for perfection so as to bring the players a game that not only we are proud of, but one that they will enjoy in every aspect of gameplay.

We have added twists and turns in the strategy to keep players fully enjoying building their characters in their bid to be the best and watch as their account grows.

We made the decision to not take on any investors as most Game Companies prefer to do, as we did not want to give up any creative rights in any of the Games & Apps or any shares in GameXPlosion.


In 2020 GameXPlosion was joined by an old friend who has a unique gift for all things gaming,

Jay quickly became an integral part of the development process, specializing in algorithms and sequences with a natural ability to comfortably fall into the Game Developer role.

Jay is looking to expand into marketing in the near future.

We trust 100% in our connection with our players to know we will offer excellent customer service and care.

Ultimate Supremacy was released in June 2021.