Crackdown 2
by admin on Jul.24, 2010, under Just Arrived, X Source
For those of you that were fans of the original, and amazing if I may say so myself, Crackdown the sequel is very similar and yet has many differences from what I have seen so far. As of yet I have not finished the game but intend to down the road. The game has the same feel with a whole new twist that is both good and extremely challenging. In the first game your goal was to take down drug lords and gangs, in the second this is still a focal but only one slice of the pie. The game opens up with news of an outbreak of people infected by a virus that carried over from the end of the first game. The “Freaks” as they are called in the game are basically a plague onto the people of Pacific city and need to be neutralized.
The game plays just like the first one in that it is still the open world action filled sandbox with something unique for all kinds of gamers. The leveling system is built primarily around orbs that envelope the entire city. The orbs are color coated depending on the ability you are trying to level up. For example agility orbs are green and are scattered on building tops and ledges, the more you collect the more points you get towards gaining a level. When you level up with agility it makes you run faster and jump higher. The other skill orbs available for leveling up are driving, strength, weapons, and explosives.
For gamers with ADD, myself included, this game is a bottomless pit. I say this simply due to the size of the map and the endless possibilities, not to mention the ability to climb buildings, throw vehicles, and tear up the city alone or with friends. Lets get serious, who doesn’t want to climb buildings, kill people, kill mutants, and more?